HipBone is also interested in the arts in general and poetry in particular. Here you will find our non-game-related writings on the poet Gerard Manley Hopkins, the nature of hypertext, the curious logic of myths and dreams, and so forth.
As you may have gathered, one way to view the HipBone Games is as an avant-garde art form. We explore our "poetics" -- with a distinct emphasis on poetry itself -- in the following pages:
In That HyperText is Linear, I talk about two ways in which we read a given text. We tend to read things "from beginning to end": "diachronic" reading is the way literary critics describe this most obvious of things... But there's a special impact that only arises when we reach the end, and which takes the form of another kind of reading, outside time so to speak, and perhaps even quite unconscious, in which all the parts of what we have read come together in the mind at once: this is much less obvious, and literary critics call it the "synchronic" reading. Thinking about diachronic and synchronic readings can give us a clue as to what makes for a powerful piece of writing -- or a truly non-linear Game.
Similarly, in Tight Form and Aesthetic Impact, I discuss the impact of formal structure on good writing -- and good Game design. In my view, these Games can be viewed as a sort of proving ground for theories about the arts. I bring a poet's sensibilities to the Games I devise, and for instance believe that the arts are constituted by the marriage of passion with tight structure...
I believe that's what poetry is all about -- and if I'm right, then the "tight form" of these Games will work like the "tight form" of the sonnet, focusing the passion of the various moves into a presentation which touches both heart and mind with real *beauty*. I address this question of "real beauty" from a poet's perspective in Hopkins and the Seraph.
Do we need a new myth and if so, how? is a piece about Joseph Campbell's idea that we need a myth for our times, and what it might take to come up with one...
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